You were convinced of this when you had seen the example of Slimer from the Ghostbusters quest room in Odessa. Today we present you with an augmented reality case for the gaming and entertainment industry.
The client approached us with the idea of creating virtual and augmented reality in a new quest, as he wanted to make the game more active, modern and innovative. Our team is always happy to generate new ideas and offer innovative solutions, so we got down to business and started by analyzing the quest map and the scenario of the game itself.
We found a good place to apply our technologies and chose the most successful part of the game for this.
The text above was approved for publishing by the original author.
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